AoeStats
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503341930Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 58m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
778
+15
🇨🇳 Malay · China
767
+16
🇹🇼 Teutons · Taiwan
757
-18
🇹🇼 Vietnamese · Taiwan
757
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 1,394 11:56 16:42 34:33 ⛏ Fast Castle
20 1,187 11:17 19:28 32:01 ⚔ Archer Rush
19 1,116 12:04 21:36 37:37 ⚔ Scout Rush
14 793 11:24 18:04 39:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,255 20,385 15,325 3,915 66,880 73,949
21,285 20,880 10,180 3,100 55,445 68,115
24,395 10,920 10,740 4,100 50,155 55,058
19,770 15,360 11,935 2,500 49,565 55,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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