AoeStats
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Nomad

503341532Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 73m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Turks · Indonesia
766
+8
🇳🇿 Vietnamese · New Zealand
762
+8
🇺🇸 Teutons · United States
691
+11
🇸🇮 Turks · Slovenia
595
-10
🇫🇷 Khmer · France
568
-9
🇮🇳 Jurchens · India
555
-8
Player eAPM Actions Feudal Castle Imperial Opening
32 2,361 15:46 26:21 35:52 ⚔ Fish Boom FC into Skirms
27 2,027 16:03 29:29 39:32 ⚔ Scout Rush
17 1,271 17:59 24:46 38:46 ⛏ Fish Boom FC
14 1,044 20:05 28:43 41:51 ⚔ Drush into Fish Boom FC
12 899 16:25 27:27 49:14 ⚔ FC into Scouts
11 780 14:09 25:12 35:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,045 35,105 19,890 11,710 98,750 107,408
32,595 22,570 20,600 4,800 80,565 105,895
31,800 12,465 20,880 2,490 67,635 74,447
22,020 24,810 15,835 1,705 64,370 79,470
14,840 12,365 14,065 2,200 43,470 49,379
18,510 12,615 6,030 2,005 39,160 43,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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