AoeStats
← King Meelis II

Glade

503341291Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 53m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
561
+15
🇪🇪 Vietnamese · Estonia
536
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 908 13:15 19:17 37:10 ⛏ Fast Castle
12 663 14:53 21:19 29:39 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
15,310 16,365 8,530 3,600 43,805 55,266
12,785 14,215 5,245 2,225 34,470 37,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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