AoeStats
← 丹尼尔的证婚人

Arabia

503341126Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 64m 15s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wu · Mexico
884
+16
🇨🇳 Magyars · China
883
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,973 9:10 21:54 40:12 ⚔ Scout Rush
23 1,477 10:27 22:50 41:32

Resources

Player Food Wood Gold Stone Spent Collected
21,615 18,243 13,995 1,730 55,583 63,192
21,090 17,077 10,835 4,550 53,552 59,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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