AoeStats
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MegaRandom

503341107Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 44m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
928
+17
🇹🇭 Huns · Thailand
950
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 960 13:18 20:20 37:51 ⚔ Skirmisher Rush
14 635 11:55 18:55 34:09 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,445 10,245 6,700 1,400 29,790 33,665
10,040 10,119 5,975 1,355 27,489 31,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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