AoeStats
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Black Forest

503340985Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 34m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
1116
+14
🇦🇺 Celts · Australia
1116
+14
🇻🇪 Khmer · Venezuela
1172
-19
🇻🇪 Italians · Venezuela
960
-31
Player eAPM Actions Feudal Castle Imperial Opening
67 2,324 11:01 13:59 ⛏ Fast Castle
34 1,175 10:51 24:40 ⚔ Towers FC
15 527 11:26 15:37 33:01 ⛏ Fast Castle
11 389 12:01 22:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,950 11,648 5,725 1,555 30,878 32,100
8,705 5,750 3,605 1,475 19,535 22,425
6,570 4,726 950 225 12,471 17,294
3,800 3,295 250 2,560 9,905 10,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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