AoeStats
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Arabia

503340847Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 40m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
798
+13
🇲🇽 Saracens · Mexico
649
+20
🇹🇷 Huns · Türkiye
630
+21
🇵🇪 Franks · Peru
611
+21
vs
🇲🇾 Malay · Malaysia
822
-23
🇪🇸 Magyars · Spain
776
-21
🇦🇹 Spanish · Austria
769
-20
🇨🇳 Celts · China
564
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,514 12:24 17:45 — ⚔ Scout Rush
28 1,119 9:47 19:22 — ⚔ FC into Archers
22 900 16:51 32:26 —
18 747 11:24 17:06 34:04 ⛏ Fast Castle
11 463 23:03 32:21 — ⛏ Fast Castle
11 430 11:53 17:02 — ⛏ Fast Castle
9 364 12:42 38:18 —
9 353 25:31 30:47 38:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,910 10,491 11,595 1,830 41,826 47,094
13,365 7,555 2,685 1,050 24,655 26,874
7,150 8,030 2,975 3,350 21,505 27,536
8,195 7,185 400 300 16,080 18,128
6,990 6,081 1,570 935 15,576 18,511
8,220 3,960 2,370 750 15,300 21,364
5,695 3,310 1,295 750 11,050 13,559
4,745 4,329 560 245 9,879 10,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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