AoeStats
← 乌衣巷

QS Arena

503340706Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 45m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
956
+10
🇨🇳 Goths · China
933
+11
🇻🇳 Byzantines · Vietnam
840
+15
🇨🇳 Cumans · China
807
+17
🇫🇷 Chinese · France
864
-15
🇺🇸 Sicilians · United States
843
-14
🇧🇷 Slavs · Brazil
796
-12
🇺🇸 Tatars · United States
774
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,314 8:03 14:11 32:34 ⛏ Fast Castle
49 2,198 9:59 14:13 31:09 ⛏ Fast Castle
42 1,909 8:23 18:09 31:41 ⛏ Fast Castle
28 1,245 7:52 13:42 24:47 ⛏ Fast Castle
21 944 9:19 17:50 28:32 ⚔ FC into Skirms
20 899 8:54 13:45 27:06 ⛏ Fast Castle
17 760 11:21 17:11 27:14 ⛏ Fast Castle
16 712 10:58 15:37 33:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,255 14,985 16,235 2,150 69,625 73,988
26,345 22,406 10,650 4,750 64,151 68,096
25,825 14,270 16,550 1,650 58,295 78,381
23,010 18,315 10,120 1,500 52,945 71,684
21,905 18,355 7,945 2,615 50,820 61,776
19,385 13,350 8,870 7,460 49,065 54,129
19,285 9,045 7,845 2,550 38,725 50,881
15,885 13,150 5,985 1,550 36,570 40,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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