AoeStats
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Arabia

503339870Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 35m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1157
+13
🇹🇷 Shu · Türkiye
1152
+13
🇨🇦 Mongols · Canada
1189
-18
🇨🇿 Cumans · Czechia
1000
-32
Player eAPM Actions Feudal Castle Imperial Opening
44 1,533 9:11 22:20 ⚔ Archer Rush
34 1,195 9:17 21:53 ⚔ Scouts into Skirms
29 1,014 11:09 20:17 ⛏ Fast Castle
23 812 12:02 33:11 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,300 7,502 5,775 850 21,427 23,986
9,600 5,438 2,475 750 18,263 22,541
9,055 4,887 1,950 225 16,117 19,523
5,460 3,406 380 200 9,446 10,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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