AoeStats
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QS Arena

503339502Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 38m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1095
+15
🇨🇳 Burgundians · China
1093
+15
🇨🇳 Mongols · China
1090
+16
🇻🇳 Khmer · Vietnam
1032
+18
🇹🇷 Persians · Türkiye
1140
-19
🇬🇷 Teutons · Greece
1101
-17
🇨🇳 Malay · China
1055
-15
🇨🇳 Huns · China
1034
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,205 7:37 11:09 26:04 ⛏ Fast Castle
27 1,044 7:51 12:06 27:16 ⛏ Fast Castle
27 1,064 8:29 12:22 28:49 ⛏ Fast Castle
27 1,048 9:17 13:24 27:00 ⛏ Fast Castle
24 944 7:39 12:27 27:33 ⛏ Fast Castle
17 650 9:39 13:57 27:02 ⛏ Fast Castle
16 602 10:09 16:20 27:59 ⛏ Fast Castle
14 539 9:15 12:22 26:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,375 17,690 9,835 4,465 53,365 64,252
26,760 11,785 12,440 950 51,935 58,241
20,900 12,920 10,855 2,150 46,825 51,162
21,595 15,000 6,880 2,000 45,475 58,182
15,800 14,275 10,210 3,640 43,925 52,008
22,025 11,850 5,925 1,600 41,400 45,278
14,475 10,480 6,240 2,200 33,395 39,410
12,095 10,200 2,480 1,600 26,375 33,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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