AoeStats
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Arabia

503339051Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 41m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
823
+15
🇨🇦 Vikings · Canada
781
+17
🇲🇽 Aztecs · Mexico
751
+19
vs
🇨🇱 Mongols · Chile
816
-17
🇨🇱 Magyars · Chile
811
-17
🇨🇱 Franks · Chile
808
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,231 10:44 19:35 — ⛏ Fast Castle
25 1,048 10:11 22:49 — ⚔ Skirmisher Rush
21 884 10:47 17:52 34:29 ⛏ Fast Castle
21 892 12:12 22:51 39:54 ⛏ Fast Castle
18 750 11:31 22:40 —
17 718 10:20 20:39 35:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,575 11,765 4,685 2,600 36,625 41,226
10,570 11,295 4,050 2,650 28,565 33,312
11,375 7,246 3,890 1,750 24,261 28,313
11,035 6,463 2,720 2,305 22,523 30,575
8,135 6,810 1,850 1,965 18,760 21,198
8,130 4,485 2,795 1,560 16,970 23,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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