AoeStats
← isai1994dec

Four Lakes

503338028Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 73m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Byzantines · India
701
+19
🇪🇸 Franks · Spain
643
+24
🇲🇽 Persians · Mexico
774
-21
🇲🇽 Bohemians · Mexico
747
-19
Player eAPM Actions Feudal Castle Imperial Opening
22 1,594 10:45 24:22 40:37 ⚔ Scouts into Fish Boom
22 1,621 11:19 25:39 40:08 ⛏ Fish Boom FC
16 1,191 11:18 22:02 37:28 ⛏ Fast Castle
13 962 11:34 20:04 35:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,960 32,840 30,250 6,400 109,450 131,683
20,195 46,012 24,495 2,885 93,587 110,469
34,735 21,288 19,255 3,830 79,108 91,464
27,580 15,525 17,335 4,450 64,890 85,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.