AoeStats
← Rogue

Black Forest

503337472Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 56m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vikings · Australia
1000
+16
999
+16
🇦🇺 Muisca · Australia
962
+17
🇵🇪 Mapuche · Peru
1015
-17
🇵🇪 Mongols · Peru
984
-16
🇵🇪 Bohemians · Peru
979
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,796 12:45 18:08 43:17 ⛏ Fast Castle
30 1,699 11:47 22:34 39:58
29 1,671 12:20 16:36 31:59 ⛏ Fast Castle
29 1,645 14:55 22:36 39:59 ⚔ Archer Rush
24 1,341 15:48 43:42 ⛏ Fast Castle
23 1,309 11:53 21:13 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,385 26,695 16,065 1,875 73,020 93,897
27,400 18,049 20,335 3,655 69,439 101,771
26,060 19,651 11,190 2,655 59,556 64,616
22,505 17,145 8,150 5,040 52,840 71,371
12,495 14,065 5,535 3,905 36,000 36,273
5,875 6,610 250 755 13,490 14,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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