AoeStats
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Arabia

503337406Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 75m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
768
+8
🇺🇸 Chinese · United States
704
+10
🇨🇴 Teutons · Colombia
579
-9
🇨🇴 Romans · Colombia
565
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 3,147 13:08 24:32 44:48 ⛏ Fast Castle
26 1,935 13:29 18:15 38:20 ⛏ Fast Castle
25 1,914 13:39 17:41 39:24 ⛏ Fast Castle
12 875 12:04 33:20 49:25 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,175 44,430 16,115 3,960 93,680 115,453
33,995 14,545 21,710 4,000 74,250 103,725
21,700 28,870 19,470 3,005 73,045 74,577
15,560 15,618 13,130 2,010 46,318 47,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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