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Four Lakes

503337255Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 42m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
859
+5
🇨🇭 Teutons · Switzerland
834
+5
🇨🇿 Britons · Czechia
820
+6
🇨🇦 Bohemians · Canada
806
+6
🇹🇼 Italians · Taiwan
591
-6
🇸🇪 Persians · Sweden
545
-5
🇮🇳 Hindustanis · India
537
-5
🇸🇬 Huns · Singapore
531
-5
Player eAPM Actions Feudal Castle Imperial Opening
22 922 9:57 21:55 40:32 ⛏ Fish Boom FC
21 889 11:24 18:36 35:44 ⛏ Fish Boom FC
19 822 11:16 17:58 30:02 ⛏ Fast Castle
15 619 12:25 24:15 ⛏ Fast Castle
14 584 10:01 18:21 30:57 ⛏ Fast Castle
14 592 13:58 20:37 32:14 ⛏ Fish Boom FC
12 525 12:25 21:05 39:04 ⛏ Fish Boom FC
11 482 12:21 19:53 28:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,805 16,160 4,655 2,485 39,105 43,795
17,940 14,070 5,610 1,400 39,020 49,369
12,495 12,485 9,870 3,935 38,785 43,514
12,965 9,010 8,240 3,735 33,950 35,711
13,705 10,832 4,805 2,230 31,572 41,801
11,590 11,430 3,175 4,935 31,130 33,282
12,305 6,600 6,110 1,545 26,560 30,051
6,495 3,603 1,630 1,335 13,063 16,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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