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QS Arena

503336212Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 70m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1161
+12
🇲🇽 Jurchens · Mexico
1126
+14
🇹🇷 Bohemians · Türkiye
1085
+15
🇨🇳 Franks · China
1003
+19
vs
🇨🇳 Portuguese · China
1093
-16
🇨🇳 Lithuanians · China
1091
-16
1091
-16
🇨🇳 Poles · China
1020
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,484 8:31 12:18 25:55 ⛏ Fast Castle
30 2,157 8:42 13:26 26:29 ⛏ Fast Castle
30 2,131 9:33 13:30 28:19 ⛏ Fast Castle
28 1,959 8:36 13:15 25:55 ⛏ Fast Castle
27 1,938 7:55 12:07 30:35 ⛏ Fast Castle
26 1,826 7:55 13:55 32:15 ⛏ Fast Castle
23 1,655 8:54 13:33 30:07 ⛏ Fast Castle
7 486 8:16 14:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,500 58,590 23,490 3,920 151,500 157,778
46,650 47,070 24,450 3,570 121,740 140,910
63,265 11,745 22,485 1,150 98,645 114,529
35,970 37,810 17,475 4,105 95,360 116,028
34,425 15,150 29,610 5,730 84,915 90,674
38,250 14,230 21,670 865 75,015 76,560
30,580 20,680 12,520 3,880 67,660 71,352
5,055 5,290 1,290 1,450 13,085 15,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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