AoeStats
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QS Arena

503335755Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 41m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Malay · Vietnam
1021
+11
🇹🇼 Bohemians · Taiwan
998
+12
🇨🇳 Khmer · China
986
+27
🇦🇹 Hindustanis · Austria
898
+16
vs
🇦🇷 Khmer · Argentina
921
-14
🇨🇳 Huns · China
921
-14
🇨🇳 Huns · China
896
-12
🇨🇳 Teutons · China
890
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,630 9:10 13:41 35:55 ⛏ Fast Castle
26 1,095 7:49 13:28 27:05 ⛏ Fast Castle
22 913 8:11 13:29 39:50 ⛏ Fast Castle
19 806 8:06 12:59 28:02 ⛏ Fast Castle
11 450 12:18 16:24 — ⛏ Fast Castle
9 391 9:13 13:11 — ⛏ Fast Castle
7 285 8:45 18:20 — ⛏ Fast Castle
5 200 18:35 — —

Resources

Player Food Wood Gold Stone Spent Collected
24,260 11,570 15,420 2,900 54,150 63,250
24,495 14,135 11,135 2,350 52,115 59,808
15,370 11,715 8,005 1,500 36,590 39,498
9,610 16,350 6,600 3,000 35,560 39,547
9,745 7,775 3,990 2,280 23,790 26,481
5,130 4,240 1,480 750 11,600 13,308
4,200 2,525 350 650 7,725 8,869
1,250 430 0 0 1,680 5,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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