AoeStats
← 丹尼尔的证婚人

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503335616Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 23m 46s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
813
+17
🇨🇦 Berbers · Canada
835
-17
Player eAPM Actions Feudal Castle Imperial Opening
82 1,958 12:00
31 729 9:25 ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
2,330 1,769 50 500 4,649 5,697
2,455 1,375 50 625 4,505 4,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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