AoeStats
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QS Arena

503335569Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 57m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
804
+12
🇨🇱 Bohemians · Chile
798
+13
🇨🇱 Franks · Chile
795
+13
🇲🇽 Lithuanians · Mexico
741
-13
🇲🇽 Malay · Mexico
738
-13
🇲🇽 Bohemians · Mexico
698
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 1,640 8:18 18:29 30:04 ⛏ Fast Castle
27 1,550 8:12 15:13 32:03 ⛏ Fast Castle
24 1,363 9:00 15:25 31:42 ⛏ Fast Castle
23 1,328 10:25 18:47 36:03 ⛏ Fast Castle
20 1,175 10:33 16:56 33:10 ⛏ Fast Castle
16 925 9:27 19:59 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,460 21,750 14,435 1,740 66,385 77,611
21,325 28,150 12,665 950 63,090 85,953
28,390 12,845 15,215 4,310 60,760 70,851
21,310 19,940 14,840 3,750 59,840 77,079
12,940 26,855 16,220 3,800 59,815 72,775
21,935 13,105 14,960 3,000 53,000 67,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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