AoeStats
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QS Arena

503335453Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 33m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malians · Mexico
1237
+13
🇲🇽 Malay · Mexico
1237
+13
🇺🇸 Khmer · United States
1272
-18
🇨🇳 Bulgarians · China
1059
-8
Player eAPM Actions Feudal Castle Imperial Opening
62 2,054 9:12 12:58 ⛏ Fast Castle
24 794 10:58 16:13 ⛏ Fast Castle
22 740 7:50 13:36 28:59 ⛏ Fast Castle
21 709 7:26 11:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,220 6,225 3,390 2,145 20,980 23,360
8,330 6,740 1,770 850 17,690 21,736
7,570 3,765 3,915 650 15,900 16,514
4,600 4,180 750 850 10,380 11,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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