AoeStats
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Black Forest

503335247Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 83m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
740
+11
🇨🇴 Franks · Colombia
720
+12
🇮🇳 Turks · India
646
-12
🇩🇪 Tatars · Germany
625
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 3,074 13:08 25:09 35:37 ⛏ Fast Castle
20 1,693 15:16 25:21 37:17 ⛏ Fast Castle
16 1,326 12:24 19:48 31:19 ⛏ Fast Castle
15 1,211 15:42 24:17 31:33 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
62,065 35,960 23,375 6,000 127,400 157,416
38,385 32,393 28,095 5,845 104,718 115,020
43,900 37,295 12,305 2,700 96,200 110,850
33,715 33,877 20,455 2,250 90,297 98,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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