AoeStats
← rampagingcarrot

Black Forest

503334659Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 44m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
913
+11
🇦🇺 Teutons · Australia
843
+14
750
+18
🇵🇪 Franks · Peru
736
+19
🇺🇸 Khmer · United States
851
-18
🇺🇸 Japanese · United States
823
-22
🇺🇸 Italians · United States
775
-14
🇲🇽 Khmer · Mexico
767
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,631 12:30 16:40 32:18 ⛏ Fish Boom FC
23 1,017 10:35
20 863 11:27 17:03 35:03 ⛏ Fast Castle
17 758 11:20 ⚔ Tower Rush
16 720 11:52 17:33 30:08 ⛏ Fast Castle
15 641 13:13 17:59 31:32 ⛏ Fast Castle
10 446 14:40 21:05 42:01 ⛏ Fish Boom FC
7 319 13:55 28:33 34:21 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
18,885 25,090 9,685 1,500 55,160 61,903
22,150 15,835 11,735 1,240 50,960 63,560
24,365 11,630 6,860 1,600 44,455 53,428
15,160 12,666 5,990 2,355 36,171 44,483
10,070 10,402 4,005 1,140 25,617 31,814
8,525 6,080 4,390 1,600 20,595 23,981
1,950 2,100 50 3,750 7,850 8,624
2,325 755 325 125 3,530 5,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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