AoeStats
← TheLazyAssGamer

Yucatan

503334367Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 21m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1134
+16
🇺🇸 Celts · United States
1133
+16
🇮🇳 Saracens · India
1159
-17
🇨🇳 Poles · China
1105
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 900 9:45 16:10 ⛏ Fast Castle
32 678 10:50 17:21 ⚔ M@A FC
29 612 12:08 ⚔ Scout Rush
23 487 13:18 20:53 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,825 2,529 1,170 100 8,624 9,104
4,455 3,335 350 0 8,140 9,736
4,355 2,641 415 200 7,611 7,920
3,270 3,042 835 0 7,147 7,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.