AoeStats
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QS Arena

503334207Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 34m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Lithuanians · Canada
1151
+11
🇬🇷 Vikings · Greece
1041
+16
🇦🇺 Italians · Australia
978
+19
🇨🇦 Mongols · Canada
962
+20
🇨🇳 Celts · China
1064
-17
🇹🇼 Bohemians · Taiwan
1060
-17
🇮🇳 Japanese · India
1051
-49
🇨🇳 Koreans · China
1020
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,738 8:26 12:55 31:34 ⚔ FC into Archers
33 1,147 7:58 11:56 27:58 ⛏ Fast Castle
22 754 10:33 14:37 33:51 ⛏ Fast Castle
19 663 8:46 14:21 30:25 ⛏ Fast Castle
17 609 7:14 15:51 26:17 ⛏ Fast Castle
17 578 8:35 12:22 26:02 ⛏ Fast Castle
16 574 8:19 12:41 28:54 ⛏ Fast Castle
8 262 9:08 18:02 29:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,370 13,005 12,635 1,765 48,775 50,102
13,760 16,725 8,440 1,000 39,925 47,079
16,315 16,350 4,700 1,800 39,165 44,109
15,790 10,980 3,905 1,100 31,775 41,928
8,700 12,660 3,790 2,200 27,350 35,466
11,470 7,965 2,935 955 23,325 28,587
10,285 6,205 3,410 2,050 21,950 26,075
8,060 5,860 3,255 855 18,030 21,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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