AoeStats
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Four Lakes

503333964Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 20m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
884
+8
856
+8
854
+9
🇺🇸 Bohemians · United States
728
-10
🇨🇳 Italians · China
677
-8
🇩🇪 Tatars · Germany
632
-7
Player eAPM Actions Feudal Castle Imperial Opening
21 418 10:44 18:30 ⚔ Archers into Fish Boom
16 328 10:51
15 303 10:41 17:25 ⛏ Fast Castle
12 254 11:35 ⛏ Fish Boom
12 237 10:01
12 252 11:17 17:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,325 4,740 810 100 9,975 10,338
3,925 2,830 250 100 7,105 8,302
2,990 3,170 795 0 6,955 7,825
3,225 2,760 250 285 6,520 7,348
3,310 2,760 250 0 6,320 7,519
2,250 2,745 50 190 5,235 5,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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