AoeStats
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Arabia

503333719Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 27m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Maya · Vietnam
1215
+10
🇻🇳 Ethiopians · Vietnam
1201
+10
🇻🇳 Magyars · Vietnam
1150
+13
🇻🇳 Persians · Vietnam
1140
+13
🇮🇳 Jurchens · India
1153
-15
🇨🇳 Britons · China
1110
-13
🇳🇴 Koreans · Norway
1022
-9
🇹🇼 Spanish · Taiwan
1022
-9
Player eAPM Actions Feudal Castle Imperial Opening
69 1,872 9:45 21:18 ⚔ Scout Rush
55 1,496 10:40 23:32 ⚔ Archer Rush
52 1,404 9:13 24:29 ⚔ Archer Rush
51 1,371 8:57 22:44 ⚔ Scout Rush
41 1,099 10:55 ⚔ Skirmisher Rush
30 811 9:45 25:15
29 776 10:34 23:54 ⚔ Scout Rush
17 453 13:19 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,005 4,327 2,300 300 18,932 19,663
5,875 4,963 1,915 100 12,853 13,550
7,335 3,915 1,235 100 12,585 12,698
7,325 4,055 870 225 12,475 13,473
4,925 5,319 2,075 100 12,419 13,048
4,330 4,338 570 1,255 10,493 12,262
5,955 4,109 100 125 10,289 11,050
4,330 3,718 300 310 8,658 10,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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