AoeStats
← Williamjason007

QS Arena

503333652Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 64m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
892
+11
🇨🇳 Muisca · China
880
+12
🇺🇸 Jurchens · United States
846
+13
🇲🇽 Slavs · Mexico
737
+18
vs
🇻🇳 Byzantines · Vietnam
840
-16
🇦🇺 Turks · Australia
807
-15
🇨🇱 Sicilians · Chile
771
-13
🇹🇼 Huns · Taiwan
722
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 2,910 8:54 16:20 37:24
22 1,434 8:10 16:18 27:23 ⚔ Archer Rush
21 1,342 7:31 22:53 39:14 ⚔ Towers FC
18 1,136 7:38 16:23 29:04 ⛏ Fast Castle
18 1,154 8:11 13:56 28:57 ⛏ Fast Castle
18 1,130 9:14 16:22 30:51 ⛏ Fast Castle
13 842 9:05 18:48 38:17 ⛏ Fast Castle
12 800 10:04 17:54 30:30 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
40,970 19,450 29,340 1,500 91,260 103,287
37,455 36,454 2,815 2,075 78,799 87,025
21,760 25,960 18,270 3,830 69,820 82,250
24,365 17,880 13,740 3,130 59,115 66,944
20,925 20,185 10,725 1,835 53,670 97,834
11,475 18,625 17,295 2,360 49,755 62,562
20,260 14,460 3,450 6,050 44,220 47,445
16,715 8,640 13,295 2,630 41,280 50,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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