AoeStats
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QS Arena

503333610Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 27m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malians · Mexico
1219
+18
🇲🇽 Malay · Mexico
1219
+18
🇨🇦 Persians · Canada
1263
-18
🇭🇷 Vikings · Croatia
1246
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 1,578 10:02 13:36 ⛏ Fast Castle
41 1,136 8:07 11:47 ⛏ Fast Castle
29 815 8:40 12:52 ⛏ Fast Castle
23 639 7:53 12:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,450 7,028 1,895 1,705 18,078 20,687
6,870 4,830 1,725 750 14,175 18,279
5,770 3,280 2,440 650 12,140 13,528
5,150 4,875 955 885 11,865 13,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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