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Black Forest

503332980Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 47m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1186
+15
🇻🇳 Turks · Vietnam
1179
+15
🇨🇳 Gurjaras · China
1137
+17
🇳🇿 Bohemians · New Zealand
1137
+17
🇺🇸 Poles · United States
1179
-17
🇦🇷 Byzantines · Argentina
1157
-16
🇩🇪 Bohemians · Germany
1148
-15
🇨🇳 Britons · China
1142
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,629 12:50 18:14 31:51 ⛏ Fast Castle
32 1,498 14:33 20:20 43:40 ⛏ Fast Castle
28 1,339 11:19 15:12 31:09 ⛏ Fast Castle
26 1,238 10:52 18:51 33:20 ⛏ Fast Castle
26 1,254 12:53 23:44 35:14 ⛏ Fast Castle
25 1,189 11:43 15:30 35:28 ⛏ Fast Castle
22 1,037 14:00 22:29 32:54 ⛏ Fast Castle
19 889 11:46 15:30 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,410 23,605 27,755 1,430 83,200 95,048
23,625 33,133 20,530 3,750 81,038 90,111
19,020 27,600 16,635 2,795 66,050 78,552
21,000 13,590 15,750 5,100 55,440 63,416
1
16,945 19,805 6,625 2,010 45,385 49,221
16,355 17,366 8,365 1,130 43,216 55,756
15,705 11,807 9,090 2,585 39,187 43,059
14,335 15,249 4,425 860 34,869 39,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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