AoeStats
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QS Arena

503332967Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 47m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
822
+12
🇲🇽 Japanese · Mexico
757
+15
🇲🇽 Maya · Mexico
741
+16
🇲🇽 Lithuanians · Mexico
756
-15
🇲🇽 Malay · Mexico
753
-15
🇲🇽 Khmer · Mexico
711
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 958 10:39 19:34 34:19 ⛏ Fast Castle
16 777 9:11 15:54 30:29 ⛏ Fast Castle
16 742 11:10 23:17 38:33 ⚔ Scout Rush
15 727 9:59 20:26 ⛏ Fast Castle
15 698 11:46 18:26 35:16 ⛏ Fast Castle
10 495 11:15 18:31 38:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,665 19,530 16,190 1,600 66,985 69,993
22,480 16,515 10,765 1,570 51,330 63,595
23,275 13,840 9,240 1,905 48,260 59,517
17,255 16,925 7,250 3,350 44,780 46,580
17,600 15,530 6,955 1,725 41,810 53,573
18,410 9,000 8,250 4,130 39,790 45,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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