AoeStats
← Carrizuwu

QS Arena

503332465Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 66m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
817
+10
784
+11
🇧🇷 Japanese · Brazil
608
+19
🇨🇱 Georgians · Chile
711
-15
🇨🇱 Chinese · Chile
685
-14
🇨🇱 Hindustanis · Chile
610
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 2,022 9:05 14:21 34:12 ⛏ Fast Castle
25 1,664 8:40 23:43 33:51 ⚔ Scout Rush
23 1,509 10:32 16:06 37:54 ⛏ Fast Castle
20 1,317 8:48 17:59 34:28 ⛏ Fast Castle
15 979 8:37 16:57 34:44 ⛏ Fast Castle
10 686 8:09 21:51 38:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,010 39,680 21,455 2,020 111,165 118,895
36,155 23,475 11,855 1,500 72,985 88,411
28,975 22,245 16,695 3,895 71,810 98,333
22,255 14,810 16,595 4,765 58,425 58,981
23,180 16,780 15,725 1,490 57,175 65,699
20,210 14,800 14,690 2,150 51,850 64,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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