AoeStats
← dtleduof

Yucatan

503331972Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 75m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
749
+18
🇲🇽 Burgundians · Mexico
665
+21
🇺🇸 Magyars · United States
807
-20
🇺🇸 Armenians · United States
761
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,931 10:43 21:41 40:47 ⛏ Fast Castle
23 1,721 11:06 15:53 44:11 ⛏ Fast Castle
21 1,577 14:16 24:36 46:43 ⛏ Fast Castle
11 813 11:15 16:48 43:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,480 26,730 29,640 6,050 77,900 96,681
28,450 15,955 22,540 4,130 71,075 89,345
26,025 9,753 23,605 2,150 61,533 64,192
19,905 11,170 15,685 3,450 50,210 54,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.