AoeStats
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Nomad

503331591Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 54m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
834
+14
🇦🇷 Bohemians · Argentina
750
+18
vs
🇫🇮 Goths · Finland
808
-17
🇲🇽 Italians · Mexico
771
-15
Player eAPM Actions Feudal Castle Imperial Opening
16 892 18:14 28:51 40:23 ⛏ Fish Boom FC
15 820 18:47 28:05 45:19 ⛏ Fish Boom into Fire Galleys
14 791 17:15 26:14 39:26 ⚔ Fish Boom into Archers
13 736 14:55 24:41 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,195 14,940 7,340 2,930 41,405 54,926
14,785 12,364 5,560 2,280 34,989 36,350
11,255 12,720 7,645 2,840 34,460 39,693
10,730 13,130 8,520 1,610 33,990 40,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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