AoeStats
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Black Forest

503330980Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 34m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
524
+19
🇵🇪 Aztecs · Peru
466
+22
🇦🇺 Khitans · Australia
414
+24
🇨🇳 Jurchens · China
352
+26
🇵🇪 Burgundians · Peru
678
-26
🇹🇼 Italians · Taiwan
614
-23
🇪🇨 Inca · Ecuador
587
-22
🇨🇳 Khmer · China
528
-20
Player eAPM Actions Feudal Castle Imperial Opening
58 1,979 10:01 13:40 28:38 ⛏ Fast Castle
52 1,755 15:30 33:12
21 712 14:18 27:23 ⛏ Fast Castle
18 605 12:36 17:21 32:28 ⛏ Fish Boom FC
12 418 13:41 22:07 ⛏ Fast Castle
11 367 19:26 28:47 ⛏ Fast Castle
10 344 13:19 19:04 ⛏ Fast Castle
10 326 16:22 30:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,575 12,140 6,010 400 38,125 49,103
5,525 5,574 1,655 2,775 15,529 18,604
5,890 4,847 1,500 1,190 13,427 14,806
4,500 7,934 445 0 12,879 14,824
5,900 5,455 350 750 12,455 18,130
5,275 4,422 300 865 10,862 14,042
5,050 3,534 300 1,400 10,284 11,095
4,975 4,181 300 400 9,856 13,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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