AoeStats
← JavierKH

Team Islands

503330641Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 9m 5s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Chinese · Canada
1233
+12
🇨🇦 Vikings · Canada
1105
+17
🇨🇱 Slavs · Chile
1142
-15
🇪🇸 Dravidians · Spain
1125
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 404
35 320
8 74
1 7

Resources

Player Food Wood Gold Stone Spent Collected
950 650 50 0 1,650 1,875
1,000 575 0 0 1,575 2,032
450 300 50 0 800 888
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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