AoeStats
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QS Arena

503330616Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 60m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Portuguese · Türkiye
959
+16
🇨🇱 Britons · Chile
949
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,850 11:48 22:43 33:33 ⚔ Archer Rush
16 942 8:42 13:11 29:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,435 27,635 17,435 2,410 74,915 91,986
19,375 28,600 15,890 5,530 69,395 78,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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