AoeStats
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Nomad

503330216Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 34m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tatars · Mexico
1018
+14
🇫🇷 Dravidians · France
1014
+14
🇨🇳 Mongols · China
956
+17
🇲🇽 Persians · Mexico
928
+18
🇨🇴 Portuguese · Colombia
1004
-17
🇳🇮 Khmer · Nicaragua
1001
-17
🇺🇸 Spanish · United States
960
-15
🇳🇮 Inca · Nicaragua
959
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,259 15:05 19:40 ⛏ Fish Boom into Galleys FC
36 1,216 15:38 20:46 ⛏ Fish Boom into Fire Galleys FC
25 865 14:10 24:21 ⛏ Fish Boom FC
24 830 17:11 20:46 ⛏ Fish Boom into Fire Galleys FC
17 565 12:55 21:45 ⛏ Fast Castle
15 522 14:12 19:09 ⛏ Fish Boom FC
13 443 15:56 26:24 ⚔ Fish Boom FC into Towers
13 455 14:16 26:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,900 7,990 2,235 1,500 18,625 19,263
6,105 8,130 3,780 300 18,315 22,154
6,200 7,510 1,910 1,700 17,320 19,057
4,875 8,435 3,350 200 16,860 18,494
10,430 5,165 670 100 16,365 17,923
5,285 7,985 1,580 1,285 16,135 16,480
6,125 6,980 1,400 575 15,080 15,723
5,780 4,565 775 2,800 13,920 15,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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