AoeStats
← andreypv

QS Arena

503330190Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 26m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malians · Mexico
1194
+11
🇲🇽 Malay · Mexico
1194
+11
🇷🇺 Persians · Russia
1080
-15
🇨🇳 Britons · China
1078
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 1,296 9:34 13:47 18:50 ◆ FC into Fast Imp
25 644 8:27 15:11 ⛏ Fast Castle
20 513 8:02 12:57 ⛏ Fast Castle
0 9

Resources

Player Food Wood Gold Stone Spent Collected
9,190 4,670 4,895 0 18,755 20,533
6,775 5,275 630 950 13,630 16,212
5,775 4,300 2,500 105 12,680 14,179
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.