AoeStats
← aj153

Black Forest

503329924Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 56m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
915
+12
🇺🇸 Celts · United States
850
+15
🇮🇳 Khmer · India
839
-14
🇩🇪 Cumans · Germany
819
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,267 11:54 17:55 33:01 ⛏ Fast Castle
16 902 13:33 17:56 35:03 ⛏ Fast Castle
16 904 15:21 29:34 42:01
11 649 12:33 22:00 35:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,920 33,602 20,090 2,610 74,222 97,355
27,970 25,031 16,490 2,585 72,076 85,192
24,300 19,300 17,095 2,350 63,045 72,343
20,985 22,813 15,260 2,250 61,308 65,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.