AoeStats
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Black Forest

503329288Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 65m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
842
+11
🇨🇴 Turks · Colombia
762
+15
🇲🇽 Byzantines · Mexico
746
+15
🇨🇦 Japanese · Canada
739
-14
🇨🇦 Teutons · Canada
731
-14
🇨🇦 Turks · Canada
731
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,217 14:12 21:01 40:12 ⛏ Fast Castle
32 2,096 14:25 19:24 24:19 ◆ FC into Fast Imp
30 1,923 11:50 26:08 33:18
23 1,528 10:59 24:11 52:10 ⚔ M@A FC
21 1,380 13:49 19:01 56:15 ⚔ FC into Archers
17 1,108 16:19 27:53 43:44 ⚔ Drush into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
32,225 18,300 26,340 3,125 79,990 88,295
22,070 31,535 11,540 2,810 67,955 72,097
21,740 30,396 12,350 2,500 66,986 80,200
25,825 16,290 17,285 2,590 61,990 85,373
25,145 23,140 10,645 1,570 60,500 77,744
20,185 27,855 3,385 3,340 54,765 64,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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