AoeStats
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Nomad

503329176Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 8m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Slavs · Mexico
1122
+13
🇲🇽 Japanese · Mexico
1082
+15
🇳🇮 Vietnamese · Nicaragua
981
+20
🇳🇮 Inca · Nicaragua
938
+21
vs
🇦🇷 Burgundians · Argentina
1169
-22
🇦🇺 Mongols · Australia
1041
-17
1020
-16
🇦🇷 Malay · Argentina
1013
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 464 — — —
41 326 — — —
29 231 — — — ⛏ Fish Boom
24 193 — — —
17 140 — — —
14 113 — — —
10 77 — — —
9 74 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 850 50 100 1,700 1,069
700 650 50 100 1,500 752
700 650 50 100 1,500 751
800 425 50 100 1,375 663
800 400 50 100 1,350 885
750 500 0 100 1,350 661
400 725 50 100 1,275 558
200 725 0 200 1,125 587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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