AoeStats
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Yucatan

503328972Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 30m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1491
+9
🇲🇴 Britons · Macao SAR China
1436
+12
🇺🇸 Cumans · United States
1408
+13
1338
-11
🇲🇽 Gurjaras · Mexico
1335
-11
🇲🇽 Teutons · Mexico
1335
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 1,724 9:24 25:22 ⚔ Archer Rush
52 1,589 9:08 18:06 ⛏ Fast Castle
38 1,145 11:43 16:10 ⛏ Fast Castle
36 1,097 10:14 17:50 ⛏ Fast Castle
35 1,081 9:14 ⚔ Scout Rush
31 938 10:26 25:31 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
11,620 7,166 3,650 950 23,386 26,718
8,300 4,525 2,160 750 15,735 18,706
5,815 5,970 2,600 320 14,705 15,436
5,785 4,758 400 3,325 14,268 16,461
5,405 3,165 1,470 775 10,815 11,403
6,255 2,345 240 250 9,090 9,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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