AoeStats
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Arabia

503328818Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 60m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
788
+16
🇨🇱 Magyars · Chile
782
+16
🇨🇱 Franks · Chile
779
+16
🇨🇱 Vietnamese · Chile
825
-18
🇨🇱 Franks · Chile
778
-16
🇨🇱 Bulgarians · Chile
762
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,332 12:18 17:38 33:52 ⛏ Fast Castle
35 2,121 11:35 18:55 52:15
30 1,836 10:29 25:24 35:08 ⚔ Skirms into Scouts
25 1,510 9:53 22:05 38:14 ⚔ Scout Rush
22 1,359 12:13 26:15 39:55
18 1,089 12:04 20:14 41:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,845 24,715 11,050 2,500 61,110 70,881
19,405 12,755 15,445 3,260 50,865 59,817
17,165 13,545 8,710 2,980 42,400 48,100
19,385 10,635 9,970 2,245 42,235 45,263
17,350 9,933 11,070 2,900 41,253 54,055
14,095 16,905 7,780 2,290 41,070 45,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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