AoeStats
← LiamJ5500

Yucatan

503328733Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 47m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
1148
+12
🇨🇳 Franks · China
1122
+13
vs
🇨🇴 Maya · Colombia
1055
-12
🇨🇴 Teutons · Colombia
1044
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,374 10:53 19:08 37:29 ⚔ FC into Skirms
45 2,163 10:48 21:57 44:56 ⚔ Archer Rush
32 1,538 13:33 20:44 41:21 ⚔ Archer Rush
20 978 10:20 25:08 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
13,500 13,699 8,430 2,350 37,979 42,053
13,260 10,558 7,845 2,320 33,983 36,043
14,205 10,490 4,415 2,250 31,360 32,218
8,780 9,555 2,555 3,225 24,115 25,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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