AoeStats
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Four Lakes

503328725Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 66m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Dravidians · India
1002
+11
🇨🇳 Franks · China
998
+11
🇨🇳 Persians · China
914
+14
🇲🇽 Britons · Mexico
899
+15
🇫🇮 Sicilians · Finland
945
-16
🇺🇸 Malay · United States
890
-13
🇦🇺 Mongols · Australia
854
-12
🇨🇦 Burgundians · Canada
828
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 2,301 12:23 16:35 36:36 ⛏ Fish Boom FC
31 2,053 10:13 16:50 42:23 ⛏ Fast Castle
24 1,610 11:11 24:46 37:54 ⚔ Fish Boom into Towers FC
23 1,501 13:15 27:06 41:45 ⚔ Archer Rush
22 1,456 11:34 19:33 35:02 ⛏ Fast Castle
19 1,266 12:23 24:52 40:16 ⛏ Fish Boom FC
17 1,156 10:40 17:10 31:16 ⛏ Fast Castle
16 1,040 14:09 21:06 31:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,950 37,650 15,885 4,100 88,585 96,326
24,220 30,910 20,390 4,720 80,240 89,688
29,545 17,580 25,015 4,480 76,620 90,238
30,865 16,404 20,215 2,250 69,734 93,580
24,435 20,578 8,090 1,910 55,013 71,666
21,345 20,250 10,860 2,250 54,705 65,012
14,395 16,382 12,125 2,585 45,487 68,093
14,925 16,085 5,740 2,760 39,510 41,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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