AoeStats
← GueroPalma2504

Arabia

503327995Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 33m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
1000
+15
🇨🇱 Burmese · Chile
992
+15
🇵🇪 Franks · Peru
984
+15
🇨🇱 Vietnamese · Chile
924
+18
🇲🇽 Persians · Mexico
1000
-17
🇻🇳 Bulgarians · Vietnam
999
-17
🇨🇳 Burgundians · China
983
-16
🇨🇳 Maya · China
910
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,267 10:16 20:10 ⛏ Fast Castle
36 1,225 10:34 25:41 ⚔ Scout Rush
35 1,188 11:21 23:55 ⚔ M@A Rush
28 940 10:01 26:51 ⚔ M@A Rush
18 617 11:32 17:31 ⛏ Fast Castle
15 512 10:29
9 294 13:07
5 179

Resources

Player Food Wood Gold Stone Spent Collected
10,590 7,748 2,750 200 21,288 24,866
10,690 3,756 4,750 125 19,321 21,623
8,280 5,130 2,965 1,050 17,425 20,444
9,935 5,425 1,585 225 17,170 19,507
7,255 4,374 535 750 12,914 13,607
2,275 1,058 50 0 3,383 4,307
2,350 750 0 0 3,100 4,600
350 200 0 0 550 697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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