AoeStats
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Yucatan

503327283Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 54m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Wu · New Zealand
921
+16
🇳🇿 Khmer · New Zealand
902
+17
vs
🇨🇱 Chinese · Chile
931
-49
🇨🇱 Japanese · Chile
895
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,524 9:50 21:27 47:34 ⚔ Scout Rush
23 1,255 10:26 18:28 — ⛏ Fast Castle
21 1,113 12:25 24:59 48:15 ⚔ Drush
20 1,086 10:59 26:55 38:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,950 11,615 6,105 1,850 39,520 63,671
13,815 10,930 3,460 2,790 30,995 33,023
13,280 8,305 4,720 980 27,285 30,085
9,570 5,310 650 1,470 17,000 22,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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