AoeStats
← ThanatosDanilo

Arabia

503325902Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 47m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
34 1,603 11:08 25:55 38:23 ⚔ Archer Rush
32 1,511 10:20 20:31 45:44 ⚔ Scout Rush
30 1,419 11:35 16:45 32:57 ⛏ Fast Castle
28 1,309 10:44 18:14 38:20 ⛏ Fast Castle
27 1,302 10:47 15:26 31:07 ⛏ Fast Castle
26 1,253 11:21 27:28 ⚔ Archer Rush
26 1,242 10:01 20:36 44:11 ⚔ FC into Scouts
21 976 10:22 19:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,070 12,842 13,830 2,350 58,092 72,893
17,335 16,379 10,105 1,500 45,319 50,840
20,025 14,856 6,645 1,775 43,301 51,801
18,655 8,595 10,220 1,500 38,970 44,927
13,770 12,230 5,615 1,130 32,745 35,467
14,415 11,670 3,020 1,500 30,605 34,356
13,785 11,755 3,835 255 29,630 35,827
6,395 10,500 4,070 400 21,365 25,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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