AoeStats
← DanZero

Arabia

503325872Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 54m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
815
+36
🇨🇦 Franks · Canada
669
+24
🇵🇾 Khmer · Paraguay
852
-21
🇵🇾 Huns · Paraguay
852
-21
Player eAPM Actions Feudal Castle Imperial Opening
43 2,326 10:44 19:34 41:29 ⛏ Fast Castle
31 1,693 10:58 14:19 36:35 ⛏ Fast Castle
26 1,417 10:29 28:09 51:13 ⚔ Skirmisher Rush
24 1,316 9:42 20:51 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,105 11,750 12,805 1,740 48,400 53,753
18,235 12,805 5,885 1,500 38,425 40,856
15,610 9,045 7,825 2,275 34,755 39,935
10,900 5,765 5,295 850 22,810 24,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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