AoeStats
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Arabia

503325656Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 47m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
1089
+16
🇺🇸 Britons · United States
1066
+17
🇹🇼 Aztecs · Taiwan
1036
+18
🇲🇽 Cumans · Mexico
1102
-18
🇲🇽 Byzantines · Mexico
1090
-17
🇲🇽 Vikings · Mexico
1049
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,545 10:51 24:12 ⚔ M@A Rush
53 2,516 9:01 25:57 ⚔ Scout Rush
48 2,276 10:30 22:41 39:36 ⚔ Scout Rush
24 1,149 12:35 35:30 ⚔ M@A Rush
14 668 10:20 25:18 45:59 ⚔ Scout Rush
14 645 11:33 19:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,050 8,616 2,260 2,250 25,176 29,586
12,175 6,418 4,420 1,500 24,513 28,480
10,850 8,707 3,790 875 24,222 26,412
9,400 4,993 6,565 230 21,188 23,001
5,670 6,490 1,550 1,600 15,310 17,005
6,150 3,733 1,095 105 11,083 11,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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